#pragma once

#include "Trigger.h"
#include "IAI.h"

class MinionAI : public IAI
{
public:
	enum State
	{
		DEFAULT = 0,
		MOVING = 0,
		ENGAGED = 1,
	};
	
	MinionAI( Pointer<Entity>& entity );
	void Update( float time, float timeChange );
private:
	State m_state;
	Pointer<ValueTrigger<int>> m_speed;
};